Magic

Magic in what ever its form is the manipulation of the mana that was deposited on Deus-Mem at the beginning the world. When ever a mortal manipulates this element there is a bruise in reality that “sticks” to the practitionor. It is something that can be either seen or sensed by other Crafters.

The Crafts of Wizardry and Witchcraft are by far the most prevalent on Hurradrum, but they are not the only methods of magic by any means. The Diviners have their churches, the Mages have their Schools, Necromancers have Yards, Witches have Covens, Wizards have Guilds, Sorcerers have Cabals, Shamans have Tribes and Technomancers have their Orders. Each has their own agendas and motives. Some are for the betterment of man and others… not so much.

Divinity

Mage

Necromancy

Witchcraft

Wizardry

Sorcery

Shamanism

Technomancy

Sihirbazi

Magic

Hurradrum PrimusGM