Zephyr

Sword of the Elements (air)

Category:
weapon (melee)
Description:

Zephyr

Plus 1 to hit roll
1d6+2 damage to all
2d6+2 damage to physical entanglements (webs, nets, ropes, etc.)

Magical abilities:

Slight blue glow when called forth (15ft radius). Invisible to all but the holder.

(Any combination 3 times per 24 hours)

  • Purify air in 50ft radius
  • Steal oxygen from 30ft radius for 20 sec. (will smother most fires, panic the unsuspecting)
  • Blast of wind (cone shape up to 6 hex from sword point)
    Dex roll required to keep from falling +3 +2 +1 EVEN -1 -2
Bio:

Once located in the Vault of the Elements, Zypher has been granted to Quail Johnson as reward for his services to Peregrine for retrieving the Wand of Wonder.

Zephyr

Hurradrum AndrewScott